Going to have to agree with suxandrox below me. His review is pretty much word-for-word my thoughts, so I think I'll elaborate rather than reiterate.
I noticed this with Netflix and Chill too; You've got great animation and a memorable art style, but you seem to be incredibly bad at thinking like a person who isn't yourself? Which is a huge problem when you're writing these social games. You've got a very strong 'voice', but that voice is yours, and it extends to every character. It's incredibly off-putting.
Either way, I'd suggest rather than doing another one of these games next, work on something different that forces you to emphasize having to work around those flaws or see how they come up? Working on an ensemble cast animation is great practice for writing distinctive character voices, for instance. Linear narrative is a good way to go. But it's very clear that this style of interactive narrative isn't your jam, as writing and especially character writing doesn't seem to be your jam, and you're using that as the foundation and core of your work. It doesn't strike me as a situation that plays to your strengths, which is art and animation.